Stumbled across this video and loved it. It’s a step-by-step look at Andrew Loomis’s head construction technique, which is my FAVORITE way to construct realistic head proportions at any angle.
Looking at reference for realism is always a must, but every artist should know the basics of constructing a head from memory! It’ll enhance your realism AND cartoony styles a hundred-fold, trust me! Same goes for body construction, which I hope this youtuber will touch upon at some point! YAY LOOMIS
List of tutorials that helped me with environmental painting:
“How to make your own Perspective Grid in PS” <—- this one is the best thing I’ve ever discovered. Srsly CHECK IT OOOOUUUUT!
Snuffen’s Background Tutorial P1More or less ALL tutorials by Griffsnuff is awesome, so make sure to check out the rest of them!
More or less ALL tutorials made by AquaSixio!
List of youtube channels that also helped and inspired me:
FZDSCHOOL - More or less one of the most known concept art-related resources I know on youtube. It’s great to sit and draw and just listen to the talking.
SinixDesign- This guy is also great! He has some design workshops ever now and then where the viewers can send in their stuff for critique! very encouraging and inspiring!
moatddtutorials- This guy is more into drawing than painting, and has a more cartoony style. He has interesting methods when it comes to perspective. And he also challenge himself in some of his videos (the engine block video is a great example of this)
foxOrian- Also known here on dA for his awesome perspective and composition tutorials. He has a youtube channel where he posts some videos that might be interesting as well.
you should get the bottom result
The rest of the steps have to do with animation.
And that’s how I get my flashy/glitchy effect in my trickster talksprites.
Some small tips for posing! Remember that anatomy is important. It’s good that after you draw these stick figures, you try to set up the character’s body on top of the sketch sticks immediately and see how your character’s anatomy can be applied to the pose that you choose.
If it doesn’t really work, KEEP TRYING until it does work. It’s very likely that you aren’t going to get the pose right on the first try, so it’s good just to keep working at it until you’re satisfied!
Unless you’re one of those people who are never satisfied, then I cannot really help you there. ;w;
A few days back Bechnokid asked me about designing characters….so I made this tip-torial. This is more or less my way to design gijinkas and OCs.
Note that this is to help with designing a character’s physical features…personality is something I don’t think I can make a proper tutorial for.
I am not a professional so this is probably not the best way to go about making characters…but hopefully it helped someone!
I really like how you still mention my name in this! I was really surprised to see the “(FOR BECHNO KID)” falsdg. THANK YOU, KYLEE! This is definitely helpful. :’3
NO ONE ASKED FOR THIS but I wanted to share in case anyone wanted to make VHS-style images of their own. >D;
This is my very stripped down process gleaned from a far more complicated tutorial. I used it to make this picture. Hope you enjoy!
The image is a fanart of Motorcity’s Duke of Detroit which is (c) Titmouse :^)
Tools needed: Your ‘fake screenshot’ art, Photoshop
Start reading under the cut!
a helpful artist reference I found on pixiv ^^
at first i thought it was a joke but it actually works
omfg I went from this
this is pretty freakin’ sweet
what the dicks
wow i might just do this
okay so what if I tried a full body
Oh boy I hope I did this right. Since Anon asked, here’s a hasty tutorial on how I do flat colors. This is also how I color pretty much everything in my webcomic. Now you know my secrets!
I am going to try this!
oh dang color process streamlining, awesomeee
So I’ve had a couple people ask me about how to get started on their own comic project, or how to get into making comics, so I’m gonna write some stuff about it.
It should be obvious, but writing a comic is a really big commitment! There are a lot of things that factor into this— how long you want your comic to run, how much work and time each page requires, how complex your story is. Writing good stories is hard, and in all likelihood, you will probably wind up drawing stuff that you don’t normally draw. Chances are, it’s going to be more effort than you first estimate.
Don’t be intimidated by the amount of work it takes, though— just be aware of the scope of the project you’re taking on! If you’re not sure you can handle a long-running serialized comic, maybe try a shorter comic first. See if you can encapsulate a story in only ten pages. Make a pilot for a bigger story you want to tackle later. Team up with an artist or writer and split the work. It’s okay to test the medium with something small! Don’t bite off more than you can chew, only to be burnt out later.
Aaah YES thank you! YOU DA BEST
[From The Art Center]
Here are some very basic examples of what I think about when designing animal characters. These images look at straights vs. curves in the animal kingdom and how you can apply them to your design process.
All artwork & photographs © andrew shek 2010
what is this art goodness omg