This video is decently long, but if you’re a horror game fan, absolutely worth the watch. The fascinating concept is for a game that would change as it discovers your fears, be they spiders, darkness or maybe strange faces in the shadows!
The game isn’t a reality yet, but creator Michael Chiniquy has included his contact info at the end of the video for those with ideas.
Holy shit this is awesome. I hate scary games, but I’m kind of a horror/slash-em-up movie person, so this is pretty cool. That last part of the “demonstration” was pretty neat, too; never would have imagined a scary face “startling” someone into that pit. Very clever gameplay :U
This is stunningly brilliant idea. I love the face and the pit - the concept of the player being so scared that they can’t think straight and fall into pits or run out into the path of an enemy or otherwise do themselves in is just…it’s phenomenal, and would be an amazing gaming element. A great example of purely fear-based gameplay.
THE THING IS that a game like this could either be incredibly innovative or a gigantic flop. The intentions are good, and the demo has a lot of good ideas, but pulling off this idea correctly means the entire devo team needs to know the ins and outs of the nature of fear. There needs to be more research into what scares people and WHY - I imagine this game would benefit even more by having a psychologist play advisor, or at least sitting down with one and letting them talk about the topic.
I also can’t emphasize enough that THIS NEEDS TO STAY SUBTLE AND MINIMALISTIC FOR THE FULL EFFECT. One of the main pitfalls I see with “”“”“scary”“”“” games is that there’s too much going on. Gameplay is too complicated, there’s too many enemies (part of the beauty of Amnesia is that there are only two enemies - it’s less to have to think about, leaving more space for the player to flounder around in a constant state of “scared shitless”), combat is unnecessarily complicated and/or made an issue in the first place (I’m really, really big on not being able to fight things in horror games - a sense of helplessness is EXTREMELY IMPORTANT in making a game successfully scary), among other things.
I really do hope this game gets to development, because it’s an incredibly innovative idea! There’s an amazing amount of possibilities here, and I imagine you could even update the engine with MORE fears via software updates or DLC or something. Crazy stuff!
this is neat but I hope that the end result will also have another option: something that takes into account players who choose not to go into the house
because i know for a fact i would not go in that fucking house
why would you even go into the house
wow I’m amongst one of those who would’ve fallen in that pit holy shit
The giant ‘full moon odyssey’ floor pillow (bed) by Korean designer Lily Suh & Zoono of i3lab, giving you a dream-like experience as if your are sleeping on the moon. “The print is a real image of the moon which includes 65 individual frames of the lunar mosaic images taken 23 February 2005 from Nantes, France by astronomy photographer Norbert Rumiano, together with chin wel loon with a 6 inch telescope and DMK astronomer’s camera. “
AH MAH GAWD IT’S A WHOLE STORE OF MOON-STUFF ASDFGHJKL /ded
I saw this hardcore cosplay online and just had to share it. I wish I could give credit to where credit is due to whoever this belongs to but the captions/comments were in spanish I think? I don’t even know who she is cosplaying
THIS IS NOT COSPLAY THIS IS MAGIC MADE REAL
ALL HAIL MADAME SPIDER
wow i’m done
i wonder if the legs move…
WHAT IS SHE COSPLAYING? I really love this is it a specific character?
Just as the name would suggest, this invisible book shelf screws directly into a wall stud, and creates the illusion that your reading material is simply floating on the wall. The conceal book shelf is high quality as well, allowing you to stack your book collection up to 16 inches high or 15 pounds of books. Pick yours up now from Amazon.
This being another necessity to my future apartment <3
It’s as if you hopped off of your flying elephant and walked straight into an apocalyptic wasteland, surrounded by scrubby grass, empty buildings, and the shell of a Magic Kingdom. This is the ghost of a Disney World-style amusement park in China, abandoned partway through construction, and now a hauntingly beautiful scene of decay.
The Four Rocking Horses of the Apocalypse by Carrin Welch
Wanting to create large, nightmare-inducing rocking horses for someone to ride, Carrin began sculpting these Four Rocking Horses of the Apocalypse in all their death-bringing glory. Astute nitpickers will notice there are only three different models shown here, as those are the only ones conjured from the dark mass of the nether realms so far, but thanks to a successful Kickstarter campaign to fund this project Carrin will be debuting the fourth skeletal rider at this year’s Burning Man.
Those fans of survival horror, Among the Sleep is definitely a game to keep your eyes on, especially since it will be like nothing one has played before. After all, the protagonist is a two year old child with his little teddy bear.
Description from Krillbite Studios’
Among The Sleep invites you into the mind and body of a two year old child. After being put to bed one evening, mysterious things start to happen.
Being played in first person, the game let its players immerse themselves in a child’s limitless imagination. This is a perspective we all have a distant familiarity with, but few can clearly remember what it felt like.
In the borderland between dream and reality, surreal creatures and diverse environments will present you with both physical and mental obstacles that challenge your creativity.
Among The Sleep is set for release on PC & MAC next year.